
News #Cyclesim
February 2, 2021
The Cyclesim Engine component, which we developed with Delphi, was put into active use in order to perform preliminary tests of game intelligence and mechanical editing of the universe and to simulate the game cycle quickly. With the help of this tool, we perform a series of activities such as constructing all the functional actions of the game, creating and executing forward-looking rapid test scenarios within the game time, on an infrastructure where we have a deep-rooted knowledge. In the end, finalized stages get to be produced in Unity.


